Two disembodied avatars attempt to navigate the ruins of interconnected sites of memory and loss. “Maybe your memories need an architectural container – to keep them at one place,” posits one of the disembodied avatars we are introduced to in Mario Mu’s virtual exploration of mnemonic architecture, Sites Of Encounter. Using the video game engine […]
The post Mario Mu explores mnemonic architecture in Sites Of Encounter appeared first on Fact Magazine.
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